Maya Techniques | Hyper-Realistic Creature Anatomy Part II |
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Maya Techniques | Hyper-Realistic Creature Anatomy Part II will cover more advanced techniques for creating creature anatomy in the Maya software application. Delve deeply into comparative vertebrae anatomy for creature design and rigging. Discover advanced tips and tricks for overcoming challenging rigging problems. You’ll also explore skin and flesh simulation issues to help you create the most frighteningly realistic characters.
Go to Autodesk Homepage |
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