Maya Techniques | SuperToon II Body and Face Rigging

Maya Techniques | SuperToon II Body and Face Rigging Maya Techniques | SuperToon II Body and Face Rigging builds on the existing SuperToon series to provide you with additional techniques to building powerful rigs for cartoon characters. Creating the best possible expression from your rigs requires translating 2D techniques such as drawing into the 3D realm. You’ll learn valuable solutions for achieving the maximum level of control and expressiveness in working in Maya. Focusing on both the face and the body, this DVD will provide you with valuable tips and tricks for setting up your characters with adjustable limbs, bendable elbows and chewy jaws. Get the best possible expression from your rigs with a focus on both scalability and sculptability with Maya Techniques | SuperToon Body and Face Rigging.

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Maya Techniques | SuperToon II Pipeline and Automation

Maya Techniques | SuperToon II Pipeline and Automation Maya Techniques | SuperToon II Pipeline and Automation builds on the existing SuperToon series to provide you with additional techniques necessary to the effective creation of cartoon characters and animations. This DVD is your key to creating a production-ready feature film level pipeline for cartoon animations. Learn to automate as much as possible when building a full suite of characters and accompanying rigs. You’ll also discover how you can efficiently reuse modeling assets and rigs, and understand how to integrate everything into a pipeline that works. This DVD includes valuable scripts and tools that you can start working with right away.

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Maya Techniques | Hyper-Realistic Creature Anatomy Part I

Maya Techniques | Hyper-Realistic Creature Anatomy Part I Maya Techniques | Hyper-Realistic Creature Anatomy Part I will teach you effective strategies for creating creature anatomy in Maya. Learn to use digital reference images to build your characters, understand how to take human anatomical data as your reference point and then transforming that data into truly realistic creatures. You’ll discover helpful tools and tricks for modeling, creating the character’s skeleton and rigging the puppet. If you want to model and animate believable creatures and beasts in 3D, Maya Techniques | Hyper-Realistic Creature Anatomy Part I is your solution!

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Mega Game Part1: Modeling for High-Res Games

Mega Game Part1: Modeling for High-Res Games Modeling for High-Res Games will focus on teaching you to create quality models that look hi-res but are optimized and can run in real-time. You will learn to achieve convincing geometry for next-generation games. Learn to make the right decisions throughout your modeling process so that you always achieve the desired look, without compromising the speed of your graphics.

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